Heretic + Hexen | Update 2 Release Notes

Von: Joshua Boyle

Image of Heretic + Hexen split box art.

Heretic + Hexen Update 2 introduces new additions to Raven Vault, gameplay improvements, bug fixes, and modding enhancements. Now available on all platforms!

✨New Features

We have updated the Raven Vault with a new batch of development materials found shortly before we released the game in August. Be sure to go through the sections and check everything out!

🧑‍🏭Fixes

General

  • Keys will no longer reset when respawning in cooperative mode when modern cooperative is disabled
  • Fixed some rare crashes around changing music when navigating through the Raven Vault
  • Sky drawing no longer repeats when looking straight up with the fullscreen HUD enabled

Heretic

  • Improved physics when walking over explosive pods, making them harder to accidentally slip off now
  • Tomed Dragon Claw sub-projectiles will no longer immediately explode when firing at the floor

Hexen

  • Enemies can no longer see or use melee attacks on you through polygonal objects
  • Class selection now works properly when changing class in split screen multiplayer
  • Disabled difficulty modifiers from incorrectly showing up when changing class
  • Fixed missing sprites in Mage's Arc of Death attack

🧑‍🏭🖥️PC Fixes

  • Vibration settings are now set correctly per player in split screen modes

🧑‍🏭📺Nintendo Switch Fixes

  • Disabling vertical look will no longer cause the camera to slowly drift when using the right stick

🛠️🔀Modding Changes 

  • Additional textures and flats from the Raven Vault added to HERETIC.WAD for use in mods
  • Added ability to override built-in state jumps in action functions via custom state labels, similar to community source ports
  • EXDEFS and ANIMDEFS lumps are now loaded 'cumulatively', i.e. all lumps of the same name will be loaded, instead of only the 'last' one
  • EXDEFS: Added ability for actors to define a custom spawn ID for use in ACS scripts
  • EXDEFS: Added ability to assign custom terrain definitions (e.g. water splashes, lava, ice) to floor textures
  • EXDEFS: Added ability to add & replace strings (text) for all supported languages
  • EXDEFS: Added ability to define custom switch textures
  • EXDEFS: Added support for MBF21 functions
  • GAMECONF: Added ability for a mod to override Enhancement options (e.g. force enhanced enemies/weapons/items on or off)
  • GAMECONF: Added a new "gamedefaults" section which allows for customizing many previously-hardcoded values that differ per-game (e.g. menu sounds, falling damage, etc.)
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