DOOM: The Dark Ages | Active Tunables

Von: id Software

The DOOM Slayer stands tall with his loyal Mecha Dragon, Serrat, watching his back.

Explanation:

Like with DOOM Eternal, we will be updating DOOM: The Dark Ages with occasional balance tweaks as needed based on feedback and observation. Sometimes we make these adjustments in a patch and will provide release notes right here on Slayers Club. We also have a system that allows us to push value updates to existing game data without the need for a patch - we call these “Tunables”. We cannot fix more complex systemic, content or code-related bugs with Tunables - those changes require a patch. This article will be updated with only active Tunables. If you notice a previously listed tunable is no longer listed below, it has most likely been rolled into an official patch and will be included in those release notes as a (*PT) “Previous Tunable”

Update from 5/29/25

  • Adjustments to player forgiveness systems to decrease the frequency of "from behind" attacks resulting in death on the highest damage sliders (250% - 500%)
  • Reduced effectiveness of the Super Shotgun against the Hell Knight and certain enemy armors
  • Increased the ammo count for both Plasma class weapons
  • Increased the amount of ammo the player receives from killing demons with the Accelerator Heat Blast
  • Fixed a bug where parrying some of the Whiplash's attacks was not providing the intended rewards

Update from 5/23/25

  • Adjustments to make the Hell Knight's arms tougher to sever when using the Pulverizer
  • Lowered Skullcrusher Ravager damage against Bosses and Komodo

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