Heretic + Hexen | Update 2 Release Notes
Par : Joshua Boyle

Heretic + Hexen Update 2 introduces new additions to Raven Vault, gameplay improvements, bug fixes, and modding enhancements. Now available on all platforms!
✨New Features
We have updated the Raven Vault with a new batch of development materials found shortly before we released the game in August. Be sure to go through the sections and check everything out!
🧑🏭Fixes
General
- Keys will no longer reset when respawning in cooperative mode when modern cooperative is disabled
- Fixed some rare crashes around changing music when navigating through the Raven Vault
- Sky drawing no longer repeats when looking straight up with the fullscreen HUD enabled
Heretic
- Improved physics when walking over explosive pods, making them harder to accidentally slip off now
- Tomed Dragon Claw sub-projectiles will no longer immediately explode when firing at the floor
Hexen
- Enemies can no longer see or use melee attacks on you through polygonal objects
- Class selection now works properly when changing class in split screen multiplayer
- Disabled difficulty modifiers from incorrectly showing up when changing class
- Fixed missing sprites in Mage's Arc of Death attack
🧑🏭🖥️PC Fixes
- Vibration settings are now set correctly per player in split screen modes
🧑🏭📺Nintendo Switch Fixes
- Disabling vertical look will no longer cause the camera to slowly drift when using the right stick
🛠️🔀Modding Changes
- Additional textures and flats from the Raven Vault added to HERETIC.WAD for use in mods
- Added ability to override built-in state jumps in action functions via custom state labels, similar to community source ports
- EXDEFS and ANIMDEFS lumps are now loaded 'cumulatively', i.e. all lumps of the same name will be loaded, instead of only the 'last' one
- EXDEFS: Added ability for actors to define a custom spawn ID for use in ACS scripts
- EXDEFS: Added ability to assign custom terrain definitions (e.g. water splashes, lava, ice) to floor textures
- EXDEFS: Added ability to add & replace strings (text) for all supported languages
- EXDEFS: Added ability to define custom switch textures
- EXDEFS: Added support for MBF21 functions
- GAMECONF: Added ability for a mod to override Enhancement options (e.g. force enhanced enemies/weapons/items on or off)
- GAMECONF: Added a new "gamedefaults" section which allows for customizing many previously-hardcoded values that differ per-game (e.g. menu sounds, falling damage, etc.)
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