DOOM + DOOM II Release Notes

By: Joshua Boyle

DOOM+DOOMII

The legendary action FPS is enhanced, combined, and now available on modern platforms!

Originally developed by id Software in 1993, DOOM and its 1994 follow-up, DOOM II, pioneered and popularized the first-person shooter. Now, the definitive, newly enhanced versions of DOOM + DOOM II are available in a single combined release available today on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5 and Nintendo Switch, in addition to PC platforms and Game Pass (subscription required).

In addition to combining these iconic FPS games, DOOM + DOOM II also adds online Co-op and Deathmatch multiplayer support for up to 16 players with cross-platform play, a brand-new episode, performance improvements, community Mods and much more!

Note: Existing digital version owners of DOOM (1993) and/or DOOM II on any of the above platforms receive a free upgrade to the new combined DOOM + DOOM II and can still access their previously owned versions. (See FAQ below for details.)

DOOM + DOOM II Includes

What’s Included:

  • DOOM
  • DOOM II
  • Master Levels for DOOM II
  • TNT: Evilution
  • The Plutonia Experiment
  • No Rest for the Living
  • SIGIL
  • Legacy of Rust
  • PLUS a new Deathmatch map pack

The entire DOOM + DOOM II, plus the brand-new Legacy of Rust episode

Legacy of Rust Logo

Created in collaboration by individuals from id Software, Nightdive Studios, and MachineGames, Legacy of Rust is the newest episode for DOOM, and the first official episode since DOOM II to feature new demons and weapons.

Online, Local, Cooperative and Deathmatch Multiplayer – with Cross-Platform play

DOOM + DOOM II includes four-player split-screen multiplayer on all platforms, with eight-player split-screen available on Xbox Series X|S and PC. Play with friends together in Co-op or face off in Deathmatch - no matter which platform they prefer! Cross-platform play is available on all platforms, so you can play DOOM + DOOM II with everyone and join lobbies quickly using a room code.

New Deathmatch Map Pack

A new Deathmatch map pack featuring 25 maps was added thanks to community mappers: Luis “DX-Chain” Armacanqui, Luca Ciriaco, Ralph "Ralphis" Vickers, Matthew "RottKing" Cibulas, Colton "Arrowhead" Murchison, Andrew "Saar" Bouvé & Joshua "tokyopunchout" Boyle. This new pack complements the existing 18, bringing the total Deathmatch levels to 43!

Explore the id Vault & Crank up the IDKFA

Dive into the id Vault and explore concept art, gameplay footage taken from DOOM + DOOM II’s development, early versions of weapons and items left on the cutting room floor and even playable levels taken from during the game’s original development. Toggle between the classic MIDI tunes of the original games or switch to the IDKFA soundtrack remastered by Andrew Hulshult – now featuring the “complete” track list spanning both DOOM (1993) and DOOM II.

Upload & Explore Community Mods

On top of tons of previously released content, community members can upload their own Mods for players to peruse, download and play in-game. (See FAQ below for details.)

Added Language Support & Accessibility Features

With this release, we are adding new accessibility features so DOOM + DOOM II can be enjoyed by even more players

Learn more about DOOM + DOOM II's accessibility features in our guide. Eight new translations have also been added: Mexican Spanish, Brazilian Portuguese, Polish, Russian, Japanese, Korean, Tradition Chinese and Simplified Chinese.

DOOM + DOOM II FAQ

I already own DOOM or DOOM II. How do I access the new release?

Previous owners of DOOM or DOOM II on Xbox One, PlayStation 4, Nintendo Switch, Epic Game Store, the Microsoft Store, Steam and Good Old Games will automatically receive the new version with a free update. It may already be updated by the time you read this!

(NOTE: Free update is eligible for digital version owners.)

How do I access the original versions of the game?

Users on the below PC platforms will be able to access the original version of DOOM + DOOM II as follows:

  • Steam users can use the Beta Participation property option to download and launch the original versions, or the last version that we launched in 2019 labeled "previous-re-release"
  • Good Old Games users can install the original version of DOOM or DOOM II from “My Collection” via the GOG website and your “Owned Games” via the GOG Galaxy launcher. Once installed the original version can be launched directly from the installed Windows folder or shortcut, or the GOG Galaxy launcher
  • If you already owned DOOM or DOOM II on the Microsoft Store before today, you will be able to access the original version via “My Library” on the Windows Xbox app. Users who purchase the game from the Microsoft store from today-on after on only have access to the enhanced version.
  • If you already have the original version of DOOM or DOOM II installed on PC Game Pass, it will still be available in your My Games library

What are the PC requirements for DOOM + DOOM II?

See the specifications below:

PC Minimum Specifications (1080p/60 Hz)

• Win 10 64-bit version

• Intel Core i5-3570 @3.4 GHz or AMD Ryzen 3 1300X @3.5 GHz

• 8GB System RAM

• NVIDIA GeForce GTX 650 TI (2GB) or AMD HD 7750 (1GB)

• 1920x1080 Resolution

• Minimum 2GB free space on hard drive

• High speed broadband connection required for online play

PC Recommended Specifications (4K/120 Hz*)

• Win 10 64-bit version

• Intel Core i5-6600k @3.5 GHz or AMD Ryzen 5 1600 @3.2 GHz

• 8GB System RAM

• NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB) or Intel Arc A 280

• 3480x2160 Resolution

• Minimum 2GB free space on hard drive

• High speed broadband connection required for online play

*Compatible display required

If I already own DOOM or DOOM II on Steam, GOG or the Microsoft Store, will my saves carry over?

Save games from the original version aren’t compatible with the enhanced version of DOOM + DOOM II. The original versions of the games are available if there are any saves you want to continue (see above for instructions). The enhanced release also allows you to play any campaign in any order, or you can use Level Select.

How do I play with friends on other platforms?

The easiest way to join a cross-play match with friends is using the room code system. The room code is a four-letter code that can be seen inside the pre-game lobby. Send this to your friends over text message, Discord or yelling very loudly and they'll be able to join through the Multiplayer Menu.

Note that on some platforms, cross-play may be disabled at the system level. If you have problems joining cross-play matches, ensure that this option is enabled.

What are the resolutions and framerates for each platform?

  • PC: Maximum supported by video card/display
  • Switch: 720p at 60 FPS (Handheld), 1080p at 60 FPS (Docked)
  • PlayStation 4: 1080p at 60 FPS
  • PlayStation 4 Pro: Native 4K at 60FPS
  • Xbox One: 1080p at 60 FPS
  • Xbox One X: Native 4K at 60 FPS
  • PlayStation 5: Native 4K at 120 FPS
  • Xbox Series X|S: Native 4K at 120 FPS

What input devices are supported?

Controller, keyboard and mouse are supported on all platforms, including consoles. Split-screen is available with mixed mouse/keyboard & controller.

Do I need an always online connection to play the game?

DOOM + DOOM II only requires an online connection to play online multiplayer game modes. Single player campaigns and local multiplayer via split screen, LAN or ad-hoc on Nintendo Switch can be played while offline.

Can I send and receive game invites from the Epic Games Store launcher?

Sending and receiving game invites from the Epic Games Store is not supported. You can send and receive invites to your friends from the DOOM + DOOM II Multiplayer Menu.

Is the Steam Controller supported?

DOOM + DOOM II does not support the Steam Controller.

How do I create a mod?

DoomTools offers an array of essential utilities for creating a DOOM WAD file (requires Java), Ultimate Doom Builder for level editing (requires Microsoft .Net Framework 4.7.2) and SLADE for WAD file editing.

We also recommend utilizing online DOOM community wikis such as DoomWiki.org, and Discords, such as UDB’s and SLADE’s.

How do I upload a mod?

Mod uploading is only available on PC. To begin, select a game from the Main Menu (e.g. DOOM II). Select "MODS" from the Menu and then select "UPLOAD" and follow the instructions given.

How come I only see Featured mods on Nintendo Switch?

Only Featured Mods are available on Nintendo Switch due to platform policies.

On the minimap, why do the Kill, Item and Secrets totals not increment for the Host when completed by another player?

For the host player, Kills, Items and Secrets don't count on the minimap if another player adds them. This is intended; the minimap shows only your total Kills, Items and Secrets - not the total for the entire party.

Known Issues / Behaviors

Issue: When a LAN Host quits while a player is in session, the client will receive an Internet error icon

If a Host closes the LAN lobby while a client is still present, the client will be left in the lobby with the Internet error icon present. They must leave the lobby and are then appropriately returned to the Main Menu. This does not occur on Online Multiplayer, where the host closing the lobby will return clients to the Main Menu.

An example of how a client (Player 2) can get 'stuck' in a defunct lobby:

1. Launch the application on two different devices

2. Allow Player 1 to host a LAN match

3. Allow Player 2 to join Player 1’s lobby

4. Have Player 1 close the lobby

5. Observe Player 2 is not returned to the Main Menu and must leave the lobby

If the host quits while the player is in session, the client become stuck in place with an internet error icon. They must quit back to the Main Menu themselves

Issue: Browse Matches screen allows Players to join lobbies which closed due to loss of Network Connectivity

Once the Match Browser Menu completes its initial load, and the spinning Cacodemon element clears, it does not appear to update the list in real time. This allows Players to join dead lobbies, which can cause duplicate host instances if the original host creates a new room.

For example, here's such a scenario:

Player A:

1. Launch DOOM + DOOM II

2. Setup a Multiplayer Lobby

Player B:

3. Launch DOOM + DOOM II

4. Progress into the Browse Matches Screen, allow the loading element to clear

Player A:

5. Disconnect from the Network to be removed from the Lobby

Player B:

6. Observe: Player A's lobby is still joinable

Issue: Leaving a lobby returns player to Add Players screen

After creating or joining a multiplayer lobby (online, local, or LAN) when leaving the lobby the player will observe they are returned to the Add Player screen.

For example:

HOST:

1. Start DOOM + DOOM II

2. Start any game

3. Select Multiplayer

4. Create any lobby type

5. Leave lobby

6. Observe returned to Add Players multiplayer menu

CLIENT:

1. Start DOOM + DOOM II

2. Start any game

3. Select Multiplayer

4. Join any online lobby

5. Leave lobby

6. Observe returned to Add Players multiplayer menu

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