DOOM: The Dark Ages | Revelations Update 4 Hotfix 2 Release Notes
Di: id Software

A hotfix has been deployed to DOOM: The Dark Ages on all platforms that addresses the following issues:
⚖️Balance Updates
Gameplay
Skullcrusher Ravager
- Updated damage required to trigger ammo and health drops from standard enemies
- Increased damage required to trigger ammo and health drops from Vagary enemies, Xal'Goroth the Imprisoned
- Decreased damage dealt to the Pain Elemental
Tormentor (Chain Spear Meathook Orbit Upgrade)
- Against Heavy demons, Superheavy demons, or the Henchman
- Too many consecutive uses of Tormentor in a short period of time will apply diminishing returns on max time and angle for orbiting the target, eventually leading to the post-orbit lock-on being disabled as well
- Against Vagary enemies
- Damage dealt is reduced while Tormentor is active
Dreadmace
- When Riposte upgrade is active (with 2nd Dreadmace swing available), the backhand swing will now play first
🗺️Levels
Osseus
- In the End Game Praetor Fight, updated late-encounter Cyberdemons spawn conditions and defense roles to make them more impactful
🐞Bug Fixes
Chain Spear
- Fixed an issue where attempting to initiate a Glory Strike or synced Execution against a demon while also attempting a second Spear slash would leave the player with no hands
- Fixed an issue where triggering "Haste" from any Spear ability upgrade caused the "Dash Pass" upgrade to become disabled
👹Bosses
Marok
- Fixed an issue where Marok wouldn’t properly target the player while attacking
Xal’Goroth the Imprisoned
- Fixed an issue where the player could fall through the floor when attempting to Glory Strike Xal’Goroth
- Fixed an issue where Holy Swarm Shield Rune daggers would not spawn when parrying projectiles
👿Enemies
- Fixed an issue where attempting to execute an Agaddon Brute Champion too close to a wall could cause the player to become stuck in the wall
- Fixed an issue in the Chasm of Xal’Goroth End Game Praetor Fight where the Acolyte Leader could teleport and become stuck inside an ice wall
🏟️Ripatorium
- Fixed an issue in Osseus arena where Archviles would rarely teleport outside the map near the water section
- Fixed an issue in Osseus where the player could clip inside the floor around the middle-left of the arena
📽️Cinematics
- Fixed an issue where the cinematic before Marok's Phase 3 was missing the vignetting border VFX
🎰UI
- Fixed an issue where turning ‘OFF’ the Melee Pips visibility was not hiding the icons until a checkpoint was reloaded
- Fixed an issue where Slayers Club and Account Creation QR codes appeared blank after quitting to main menu
- Fixed an issue on PlayStation 5 where Slayers Club presented a ‘page can't be displayed’ error when selected
- Fixed an issue where Shield Saw Teeth were removed from the Shield HUD element upon throwing the Shield
- New users will no longer see the bind reset dialog.
🗺️Levels
Hell’s Core
- Fixed an issue that allowed the player to use the flamethrower cart to easily kill the Revenant Leader
- Fixed an issue where picking up the Blue Skull Key before the checkpoint fired was causing the player to become trapped in the room upon reload/death
Chasm of Xal’Goroth
- Fixed an issue where attempting to mantle onto platform pieces that were returning to their original positions could cause the player to clip into the ceiling
Osseus
- Fixed an issue where pressing ‘Use’ at the location of the Confessional Stone in End Game could permanently break the player’s save if used
💥Crashes
- Fixed a rare crash that could occur during Atlan gameplay sequences
- Fixed a crash that could occur during combat in Proving Grounds on PlayStation 5
🧠Known Issue
🗺️Levels
- Chasm of Xal’Goroth (End Game) - when reentering the Classic Level Encounter, you can become perma locked in that location unable to exit
- Please refrain from re-entering the Classic Level Encounter more than one time per loading into Chasm of Xal’Goroth
➡️Click here for a look at the full release notes from our recent Update 4.
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