DOOM: The Dark Ages | Active Tunables
Di: id Software

Explanation:
Like with DOOM Eternal, we will be updating DOOM: The Dark Ages with occasional balance tweaks as needed based on feedback and observation. Sometimes we make these adjustments in a patch and will provide release notes right here on Slayers Club. We also have a system that allows us to push value updates to existing game data without the need for a patch - we call these “Tunables”. We cannot fix more complex systemic, content or code-related bugs with Tunables - those changes require a patch. This article will be updated with only active Tunables. If you notice a previously listed tunable is no longer listed below, it has most likely been rolled into an official patch and will be included in those release notes as a (*PT) “Previous Tunable”
Update from 10/23/25
Atlan
- Adjusted brink of death behavior on all difficulties so that there is more of a chance to fight back from a near-death situation
- Slightly increased the amount of health received from killing Titan enemies
Prince Ahzrak
- Reduced acceleration of the projectiles spawned after his Super Dive Bomb attack
- Reduced base damage of his Spear Throw so that it does not break the Shield in a single shot on 2.0x damage scalar or lower
The Old One
- Slightly increased the amount of health received by the player when performing a Glory Strike
- Reduced the damage scaling on the Gravity Well Explosion across all damage slider values above 1.0x
Cacodemon
- Slightly reduced speed of Lightning Wall projectiles
Cosmic Baron
- Reduced damage of Guillotine Projectile attack so that the player's shield doesn't break instantly on block
- Fixed a bug where additional damage was sometimes being applied to the player or shield when hit by a Cosmic Baron's Guillotine Projectile
Update from 9/4/25
- Fixed an issue in where Titan gore collision would disrupt projectiles
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