DOOM: The Dark Ages | Revelations Update 4 Hotfix 2 Release Notes

By: id Software

Image of the mark of the slayer in red on a dark slate background

A hotfix has been deployed to DOOM: The Dark Ages on all platforms that addresses the following issues:

⚖️Balance Updates

Gameplay

Skullcrusher Ravager 

  • Updated damage required to trigger ammo and health drops from standard enemies  
  • Increased damage required to trigger ammo and health drops from Vagary enemies, Xal'Goroth the Imprisoned 
  • Decreased damage dealt to the Pain Elemental 

Tormentor (Chain Spear Meathook Orbit Upgrade) 

  • Against Heavy demons, Superheavy demons, or the Henchman 
    • Too many consecutive uses of Tormentor in a short period of time will apply diminishing returns on max time and angle for orbiting the target, eventually leading to the post-orbit lock-on being disabled as well 
  • Against Vagary enemies 
    • Damage dealt is reduced while Tormentor is active 

Dreadmace 

  • When Riposte upgrade is active (with 2nd Dreadmace swing available), the backhand swing will now play first 

🗺️Levels  

Osseus 

  • In the End Game Praetor Fight, updated late-encounter Cyberdemons spawn conditions and defense roles to make them more impactful 

🐞Bug Fixes

Chain Spear 

  • Fixed an issue where attempting to initiate a Glory Strike or synced Execution against a demon while also attempting a second Spear slash would leave the player with no hands 
  • Fixed an issue where triggering "Haste" from any Spear ability upgrade caused the "Dash Pass" upgrade to become disabled 

👹Bosses 

Marok  

  • Fixed an issue where Marok wouldn’t properly target the player while attacking 

Xal’Goroth the Imprisoned 

  • Fixed an issue where the player could fall through the floor when attempting to Glory Strike Xal’Goroth 
  • Fixed an issue where Holy Swarm Shield Rune daggers would not spawn when parrying projectiles 

👿Enemies 

  • Fixed an issue where attempting to execute an Agaddon Brute Champion too close to a wall could cause the player to become stuck in the wall 
  • Fixed an issue in the Chasm of Xal’Goroth End Game Praetor Fight where the Acolyte Leader could teleport and become stuck inside an ice wall 

🏟️Ripatorium  

  • Fixed an issue in Osseus arena where Archviles would rarely teleport outside the map near the water section 
  • Fixed an issue in Osseus where the player could clip inside the floor around the middle-left of the arena 

📽️Cinematics 

  • Fixed an issue where the cinematic before Marok's Phase 3 was missing the vignetting border VFX 

🎰UI 

  • Fixed an issue where turning ‘OFF’ the Melee Pips visibility was not hiding the icons until a checkpoint was reloaded 
  • Fixed an issue where Slayers Club and Account Creation QR codes appeared blank after quitting to main menu 
  • Fixed an issue on PlayStation 5 where Slayers Club presented a ‘page can't be displayed’ error when selected 
  • Fixed an issue where Shield Saw Teeth were removed from the Shield HUD element upon throwing the Shield 
  • New users will no longer see the bind reset dialog.  

🗺️Levels 

Hell’s Core 

  • Fixed an issue that allowed the player to use the flamethrower cart to easily kill the Revenant Leader 
  • Fixed an issue where picking up the Blue Skull Key before the checkpoint fired was causing the player to become trapped in the room upon reload/death 

Chasm of Xal’Goroth 

  • Fixed an issue where attempting to mantle onto platform pieces that were returning to their original positions could cause the player to clip into the ceiling 

Osseus 

  • Fixed an issue where pressing ‘Use’ at the location of the Confessional Stone in End Game could permanently break the player’s save if used 

💥Crashes 

  • Fixed a rare crash that could occur during Atlan gameplay sequences  
  • Fixed a crash that could occur during combat in Proving Grounds on PlayStation 5  

🧠Known Issue

🗺️Levels

  • Chasm of Xal’Goroth (End Game) - when reentering the Classic Level Encounter, you can become perma locked in that location unable to exit 
  • Please refrain from re-entering the Classic Level Encounter more than one time per loading into Chasm of Xal’Goroth 

➡️Click here for a look at the full release notes from our recent Update 4.

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